Support and version 1.2 guide · Updated October 8, 2026
Create, save and share
A practical guide to the tools, with their current limits.
Release status: Version 1.2 is being prepared for App Store review and is available to invited TestFlight testers. The public App Store version is still 1.1. The new features below require 1.2; check the installed version before following those steps.
Contact: donallenthethird@gmail.com. Include your device, OS, app version/build and the steps that led to the issue. Attach screenshots or a project only if you want to share them.
Purchase and availability
What does one purchase include?
FormWright is a paid download with no subscription, in-app purchases or FormWright account. Version 1.2 includes the iPhone/iPad app and optional Watch companion under the same App Store purchase. Existing owners receive 1.2 as an update without buying the app again. Check the App Store for your local price and currently available version.
Can I use my work commercially?
You can use your own original creations in personal and commercial projects. There is no separate commercial-use tier for this release. Imported models, textures, audio and other third-party assets retain their own license terms. The app and its bundled artwork are not transferred to you as unrestricted assets.
Which devices and features are supported?
Version 1.2 requires iOS or iPadOS 18 or later. Core creation tools work with touch; Apple Pencil is optional on supported iPads. Hover needs compatible Pencil/iPad hardware. Retopo Draw needs a regular iPad layout and is unavailable in compact phone layouts. The Watch companion requires watchOS 10 or later and a paired iPhone. Camera, AR and capture features depend on hardware; room scanning requires supported LiDAR. This guide does not promise a separate native Mac or Vision app.
Start creating
How do I start a model or sculpture?
Create a project, tap the blue plus button and choose a shape. Use the workspace menu to switch between Model, Solid, Sculpt, Paint, Light, Rig, Animate, Camera and MoCap. In Sculpt choose the clay sphere for brush sculpting, or Branch Forms to build a connected organic form. The Branch Forms bake preview lets you inspect the resulting mesh before committing.
How do I make a Solid part?
Choose Solid, draw a Rectangle and drag its pull handle to extrude. Draw a Circle on a flat face and pull inward to cut. Tap dimensions for exact values; Fine slows adjustment and Snap aligns eligible pulls. Tap an edge for Fillet or Chamfer. Select a body for move, rotate and resize. Inset / Pocket adds a border and depth to a flat face. Array, Radial and Mirror make repeated shapes.
How do circular-arc paths work?
Choose Path, place the start and a Line endpoint. Switch to Arc, place its endpoint, then set its bend. Continue with lines or arcs, close the path and choose Keep path. Round knots move endpoints; diamond handles adjust arc bends. You can then extrude the closed sketch. Circular arcs remain circular, but tangency between segments is not automatically constrained.
What are the Solid limits?
Solid uses direct body editing. The feature list is a read-only record; editing a retained sketch does not rebuild an existing extrusion. Full sketch constraints, automatic tangency, revolve and shell are not included. A retained source sketch follows its body when moved. Bake creates a mesh for downstream workflows and keeps the exact source hidden. STEP preserves exact supported Solid geometry; ordinary mesh exports use tessellated geometry.
How do Retopo guides and fill work?
On a regular iPad layout, open Sculpt and tap Retopo. Draw loops or strips to preserve important structures, inspect hover previews on supported Pencil hardware, and use Auto-fill to propose surrounding topology. Inspect the result before keeping it; difficult or open surfaces may need manual work. Grab and Relax let you refine the mesh. Auto-fill is not a guarantee of animation-ready topology for every sculpture.
How do I paint and light my model?
In Paint select an object, then use brushes, Fill or the Surface live-material controls. Use mirror/radial symmetry and selection tools for repeated or restricted painting. The Light workspace brings lights, shadows and environment controls together. Import an image from Photos or Files to make a photo-based environment. The app adapts its dimensions; an ordinary photo does not become a physically measured HDR environment.
How do I animate and adjust the view?
In Animate choose Compose, Perform or Keyframe. Auto key saves supported pose changes at the playhead; switch it off for manual Save pose. Perform records movement; ghosts, trails and cleanup help refine it. The controls beside the ViewCube open View & snap for framing, projection, grid, wireframe and relevant movement controls. On iPhone use View. Controls vary with the active workspace.
Camera, footage and Watch
How does footage tracking work?
In Camera choose Footage (Track footage on iPhone), import a movie and follow the plane/track preview. You can adjust a suggested surface or mark the plane yourself, then keep the take and place objects. Processing happens locally. This is an estimated track: blur, occlusion, poor texture and fast motion can produce drift or gaps. Check the overlay before keeping or exporting; it is not a guaranteed full-scene 3D reconstruction.
How do I use Apple Watch?
Install FormWright on the Watch paired with your iPhone and keep FormWright open on the phone. Use the phone’s Watch controls to send a saved model preview or choose an object in MoCap → Watch. On Watch choose Models to orbit and zoom a lightweight geometry/color preview, or Motion Capture to control wrist orientation. Use Recenter, Record and Stop & save as needed. This release does not include direct Watch-to-iPad control, full project editing or texture-complete previews on Watch. It does not estimate the wrist’s physical position.
Why are camera, motion or microphone permissions requested?
Camera and motion are optional for handheld camera control, mixed reality, supported body/hand/face capture, room scanning and AR. Record voice requests microphone access. Processing and recordings stay local until you share them. Denial leaves ordinary modeling usable. Face capture is used for animation, not identification. See the privacy policy for retained video, audio and project data.
Projects and exports
How do I move projects between devices or share them?
Use project sharing to export a .fw3d file, then share through Files, AirDrop or another chosen destination. Open it in an up-to-date FormWright app. A project includes referenced assets and can contain textures, audio or footage; check its contents before sharing. Projects are stored locally. There is no automatic full-library cloud sync. Backups and file-provider copies follow your device settings.
Can I open new projects in an older app?
Keep a separate copy of important work before upgrading. Older versions cannot open projects containing Solid data. Update each device before exchanging newer projects. Mesh/STEP exports can transfer supported geometry to other tools, but do not preserve every editable FormWright feature.
What can I export?
STEP is for supported exact Solid bodies. USDZ and GLB carry supported geometry, materials and animation. OBJ sharing includes material/texture sidecars in a ZIP. STL and 3MF carry geometry for printing, not painted appearance. FBX and Blender script export support a subset of scene data; the Blender export is a script, not a .blend file. USDZ cannot preserve every live modifier, rig or simulation. Read the export guidance and inspect simplified/baked output before relying on it.
How do floor, scale and AR work?
In the USDZ preview, adjust the vertical floor handle and use floor snapping to align the bottom of the model. Adjust scale beside the preview and choose a person or phone reference. Share and View in AR remain visible. If compatibility guidance appears, inspect the supported or simplified export choice. AR Quick Look needs compatible hardware; its close control returns to the editor.
What if a scene is slow or something goes wrong?
Complex solids, dense sculptures, large textures, first-use rendering, loading and exports can take longer. Keep a version before simplifying geometry or baking effects. Save a version in Settings and share a project copy for backup. After a crash, reopen the last successfully saved state; unsaved work may not be recoverable. Send support the device/OS, build, steps and an optional shareable project. Do not include material you cannot share.
Where are privacy and open-source information?
Settings includes the privacy policy, support contact and Open-source acknowledgments. The public notices page provides component licenses, modification permissions and matching source/application-object relinking packages for the OCCT Solid kernel. Components have their own license terms; the app’s proprietary source and original artwork are not open-sourced.
How do I delete my data?
Delete projects in the gallery and manage exports in Files or Photos. Local caches, recovery copies and shared assets can remain. Deleting the app removes its local data; backups, exports and copies on another device must be managed separately. Watch previews are independent copies; deleting the Watch app removes its local data.