Model, sculpt, paint, rig, animate, light and film, all in one local project. Built from the ground up for finger and Apple Pencil, with compact panels on iPhone.
Version 1.3 is live on the App Store for iPad and iPhone. Existing owners get it free as an update. Still one purchase, with no subscription or in-app purchases.
Keep a backup of important projects before you update. Earlier app versions may not open newer project data.
The iPad has the chip, the display, and the best drawing input ever put in a tablet. But every time I wanted to make a 3D model on it, I ran into the same wall. Sculpting apps that can't do clean polygon work. Modelers with no way to paint. Painters with no way to model. And every workflow ends with "now send it to a desktop."
FormWright exists to remove that sentence. The goal is one app where you can start from a blank scene, build the form, adjust the points, add modifiers you can always undo, paint on the surface, and walk out with a file the rest of the world can open. Without ever leaving the iPad.
Not a desktop app squeezed onto a touchscreen. A modeling tool designed for the way your hands actually work on glass.
Everything below happens in the same project, on the same canvas, with your finger and an optional Pencil. Creative processing stays on your device.
Points, edges, faces, modifiers, instances and symmetry. Clean topology you can take anywhere, not a sculpted blob.
Push clay spheres around with brushes, or grow connected organic forms and preview the mesh before you commit.
Sketch, extrude, cut, fillet and chamfer with exact dimensions. Export STEP, or bake a mesh to sculpt and paint.
Paint straight onto the surface with texture layers and symmetry. Live procedural materials, no UV round trip.
Guided Auto Rig and Face Auto Rig, then keys, curves, ghosts and trails. Record Perform takes and layer them in.
Preview supported rigid-body reactions, then bake them into keys you can still edit.
Lights, shadows and photo-based environments. Frame camera takes, add audio or your voice, and export video.
On supported hardware: handheld camera control, mixed reality, and body, hand or face capture.
USDZ, GLB, OBJ and FBX for scenes. STL and 3MF for printing. STEP for exact Solid bodies.
Painted surfaces, keyframed animation, and clean low-poly forms all live in the same scene. Every model here was made in FormWright. Drag any of them to orbit. This is what FormWright's viewport is built to handle.
I'm Don Allen III. I've spent years advising companies on spatial computing and AI, and shipping my own creative tools on the side. FormWright is the one I kept wishing someone else would build.
Full-screen controls on iPad, compact panels on iPhone, GPU rendering on both. Scene complexity, texture size and device hardware affect performance.
Every tool was designed for a finger first, then refined for the Pencil. Pencil is optional, and nothing depends on a keyboard, a mouse, or a right-click.
Builds go to real testers through TestFlight, and the feedback shapes the next build. What you see on Instagram is the actual app, not a render. Join the beta.
No account, ads or tracking SDKs. Projects save locally, and standard formats carry supported geometry, materials and animation out. Each format carries a different subset of your scene.
If you've ever put down the iPad to go finish something on a desktop, this is for you.
Block out a form, paint the look, light it, and get a shaded reference in one sitting on the couch.
Model the part or size a ring blank to the millimeter, export STL, 3MF or STEP. No laptop required in the workshop.
Rig it, perform it, film it. USDZ export means the thing you just built can be in an AR scene minutes later.
If an iPad or iPhone is the only computer you own, you should still get to learn 3D. Now you can.
Get FormWright 3D on the App Store and start creating on your iPad or iPhone. One purchase, with no subscription or in-app purchases.
Download on the App StoreIf you're a builder, a developer or just the kind of person who reads release notes for fun, apply to test early builds of FormWright through Apple's TestFlight. You'll see new tools before they ship, and your feedback shapes what comes next.
Beta builds can be rough. Keep backups of projects you care about. Just want the app? Get it on the App Store.