iPad App · Available on the App Store

3D modeling that belongs on iPad.

Model, edit points, stack non-destructive modifiers, paint textures straight onto the surface, and export. All in one app, built from the ground up for finger and Apple Pencil.

Download on the App Store Requires iPadOS 18 or later.
Live 3D. Painted in FormWright.

Meet version 1.2

In preparation for App Store review; available now to invited TestFlight testers. The public App Store download is still version 1.1 for iPad.

The next update brings iPhone support, a Solid workspace for precise parts, Retopo Draw on regular iPad layouts, live materials, a dedicated Light workspace, more animation tools and an optional Apple Watch companion.

One purchase, with no subscription or in-app purchases. Existing owners receive 1.2 as an update. Your own original creations can be used personally or commercially; imported assets retain their own terms.

Solid is direct modeling with a read-only feature record. Footage tracking estimates movement and can drift. Retopo Draw needs a regular iPad layout. Watch requires a paired iPhone; direct Watch-to-iPad control is not included. Capture and AR depend on hardware; export support varies by format.

Read the version 1.2 guide and compatibility details →
The goal

"There just isn't an iPad app that can…"

The iPad has the chip, the display, and the best drawing input ever put in a tablet. But every time I wanted to make a 3D model on it, I ran into the same wall. Sculpting apps that can't do clean polygon work. Modelers with no way to paint. Painters with no way to model. And every workflow ends with "now send it to a desktop."

FormWright exists to remove that sentence. The goal is one app where you can start from a blank scene, build the form, adjust the points, add modifiers you can always undo, paint on the surface, and walk out with a file the rest of the world can open. Without ever leaving the iPad.

Not a desktop app squeezed onto a touchscreen. A modeling tool designed for the way your hands actually work on glass.

What it does

Model. Adjust. Paint. Export.

Everything below happens in the same scene, on the same canvas, with the same two tools: your finger and a Pencil.

Polygon modeling

Build from primitives and shape them into real forms. Clean topology you can take anywhere, not a sculpted blob.

Point-level editing

Grab a vertex, edge, or face and move it. Precise adjustments that feel natural with a Pencil tip.

Non-destructive modifiers

Twist, bend, and stack modifiers on top of your base mesh. Dial them in, turn them off, change your mind later. The base mesh stays editable until you choose to bake the result.

Texture brush

Paint directly on the model's surface. Brushstrokes land on the texture, on the geometry, in real time. No UV round trip to another app.

Bucket fill & gradient maps

Flood a surface with color or map a gradient across it. Fast ways to block in a look before you get into brushwork.

Real exports

PBR materials with color, metallic, and roughness maps. Export to USDZ, GLB, or STL and open it in AR, a game engine, or a slicer.

In the viewport

Real models, real materials, on glass.

Painted surfaces, keyframed animation, and clean low-poly forms all live in the same scene. Every model here was made in FormWright. Drag any of them to orbit. This is what FormWright's viewport is built to handle.

Keyframed animation Drag to orbit
Keyframed low-poly form Drag to orbit
How it's made

Built by one person, for one device.

I'm Don Allen III. I've spent years advising companies on spatial computing and AI, and shipping my own creative tools on the side. FormWright is the one I kept wishing someone else would build.

Native to iPadOS

Designed for touch and Apple Pencil on iPad, with GPU rendering. Scene complexity, texture size and device hardware affect performance.

Touch first, Pencil precise

Every tool was designed for a finger first, then refined for the Pencil. Nothing depends on a keyboard, a mouse, or a right-click.

Shipped in the open

Builds go to real testers through TestFlight, and the feedback shapes the next build. What you see on Instagram is the actual app, not a render.

Standard formats, no lock-in

USDZ, GLB, and STL out. PBR texture maps out. Export supported geometry, materials and animation through standard formats. Each format carries a different subset of your scene.

Who it's for

People who think with their hands.

If you've ever put down the iPad to go finish something on a desktop, this is for you.

Concept artists & designers

Block out a form, paint the look, and get a shaded reference in one sitting on the couch.

Makers & 3D printers

Model the part, export STL, send it to the slicer. No laptop required in the workshop.

AR & spatial creators

USDZ export means the thing you just built can be dropped into an AR scene minutes later.

Students & first-timers

If the iPad is the only computer you own, you should still get to learn 3D. Now you can.

Available now

There just isn't an iPad app that can.
Well. Until now.

Get FormWright 3D on the App Store and start creating on your iPad.

Download on the App Store
iPadOS 18 or later Finger and Apple Pencil No account required